Avalon; the First Age

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Section #21 - Warfare in Avalon.

21.1 War Introduction to warfare in Avalon.
21.2 Legion The concept of legions and command-set thereof.
21.3 Training Comprehensive training for legions.
21.4 Commander Taking up the role of legion commander.
21.5 Vanguard The legion command-post explained; pros and cons.
21.6 Dispatch Dispatches for order-scripts: goals, missions, etc.
21.7 Goal Direct action goals for legions in the field.
21.8 Specialist Specialist-skills, basic intro and specific data.
21.9 Marching Legion movement (from marching to swashbuckling).
21.10 Formation Formations for legions, assorted layout lists.
21.11 Terrain Location terrain, size and ways for legions to impact.
21.12 Fortification Fortifications: further concepts and specific targets.
21.13 Equipment Fashioning, foraging, nurturing within legions.
21.14 Conflict Battlefield conflict, equipment use in attack/defence.
21.15 Scouting Scouting and relaying info, spying/covert ops.
21.16 Destruction The destructive side of legions and warfare.
21.17 Guildgoal Goals/command-orders from guild specialist-skills.
21.18 Globegoal Divine globe related goals/command-orders.
21.19 Morale Morale and good-health of a legion.
21.20 Influence Spheres of influence via city soldiery.
21.21 Finance Financial figures for military costs/remunerations.
21.22 Youngsters The newly matured villager or citizen CCC.
21.23 Recruit Recruitment of guild CCCs as enlistables.
21.24 Enlisting Enlisting newly mature city/guildsmen into legions.
21.25 Beckoning Introduction guild-letters and beckoning.
21.26 Mission (Broader legion missions allowing some autonomy).
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