Avalon; the First Age

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21.10 Defending against attack and invasion.

It is a sad, but often true fact that a city or guild may find itself under attack from a foreign power, either because of some deep-rooted hatred of each other, or more likely the jealousy over the wealth and prosperity of another. To protect against any hostile force, you have to defend yourself. To defend buildings against raiding (and sometimes demolishment) you can FORTIFY the first location within them. For each factor of fortification, you will improve the strength by one. Buildings come with an original strength of 5000. Once the defenses have gone, they can be plundered and razed. You may also fortify milestones, but they start with no innate strength. Fortifications must also be raised before they take effect.

FORTIFY <amount>
Buildings when constructed tend to begin with their entrances fortified to a strength of five thousand. It is possible to increase the fortifications in any city building, or erect and strengthen fortifications at any city milestone, at the cost of 1 wood, 1 iron and 1 rope per 25 strength added. You must have the commodities in the location, either on or about your person to fortify anything.

RAISE FORTIFICATIONS
Fortifications are latent until raised. They do not impede invading legions until raised.

LOWER FORTIFICATIONS
Lowers defensive fortifications, concealing their strength and affording free passage to potential intruders.

FORTIFICATIONS
To summarize the extent and locations of all fortifications in your local city or guild.

In a city, fortifications are the province of the Ministry of State while in a guild it is the domain of the guild captains.

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