Avalon; the First Age

Play Now
Introduction
Cities
Guilds and Professions
The Pantheon of Deities
Maps of First Age
The Avalon Manual
Current Events
Ancient History
Sites Made By Players
Contact Us
Earn Money by Advertising
Articles
Site Map

17.37 The skill of Spiritualism.

Spiritualism deals with your ability to channel the living worth of nature and summon forth spirits from the Underworld beyond to do your bidding. To gain a list of the Spiritualism commands type SPIRITS. The manipulation of the seven elemental spirits is not always easy and should be mastered as early as possible. If you need equilibrium to evoke type CHANT EQUILIBRIUM to call calm to your mind. Type INVOKE ALL to invoke all seven spirits at once, then CALL SPIRITS once you have regained equilibrium to bring them into your entourage.

Examples:
- Invoke air
- Invoke darkness
- Call spirits
- [Pause for equilibrium]
- Evoke cloak


IMPORTANT INFO FOR MEMBERS OF THE KNIGHT PROFESSION

It may be that you have Warcraft, Trapping or Spiritualism as a member of the Knight profession and you end up shifting to a guild (within the same profession, thus no CHANGE PROFESSION is used) with a different fourth core skill. By default you will retain the original fourth guildskill, from your first knight profession guild, without any change in its level or any restrictions on its continued development. You will, however, NOT gain access to the new fourth core skill from the new guild standards. This may suit you and you can continue to freely work up your original fourth skill as normal; but you have the option, although costly, of switching over to develop the new guild's fourth core skill.

In order to gain access to the new guild's fourth core skill you will need to surrender in its ENTIRETY the previous guild's fourth; effectively losing everything you had poured into its development. This is a major decision and should not be taken lightly. If you elect to make the change, your previous fourth (Trapping, Warcraft or Spiritualism) will be lost to your forever and you will gain the new guild's fourth core skill at 'Beginner' level. You will of course be free, subsequent to the changeover, to learn/develop your new fourth skill to the fullest extent possible - just as if you had begun with it from your very first apprenticeship.

To make this momentous change type SURRENDER followed by the coreskill you currently have on your SKILLS list, e.g. SURRENDER WARCRAFT, SURRENDER TRAPPING or SURRENDER SPIRITUALISM. You will get an opportunity to confirm your choice and - if you do so - the deed will be done instantly; your skills will change forever and the new guild's fourth specialist skill will appear on your SKILLS list at 'Beginner' level. All of this applies only to members of the knight profession.

© 1999 - 2012 Avalon Online Limited. All Rights Reserved.
Privacy Policy | Terms of Service