9.3 Guiding novices and newborns in safety.
It is sometimes hazardous to travel the wilder parts of Avalon, and this discourages those who wish to give their time to introduce somebody to this complex world. Most of those genuinely new to Avalon will require aid, since it is both disconcerting and overwhelming. Since it benefits both the land as a whole, and your city/guild/individual progress within Avalon, the divinities have provided a safe method for guiding new or young players. Godly protection will be afforded to anybody who types: GUIDE followed by the name of a player beneath the tenth level that they will be guiding. You will need to have the young player in your entourage to guide them. While under divine protection, you will remain on full health and full mana no matter what happens to you - thus you will be safe from most violent attacks. There ARE still hazards, however, including the Dragon of Sapience, the divine Guardians; those dangers whose offensive capability is beyond simple depletion fo health/mana.
There is much potential for abuse of this divine gift, and for that reason great punishment will be doled out by the deities to anybody caught using this protection to aid them in harming others. Every time the guide protection is evoked, the Gods are informed and a permanent record of your deed is kept. You should consider it your duty to aid novices if you are a Baron or a Guildmaster - it is part of the responsibility of one in such a lofty position. Often the deities reward the virtuous guide, so it can be a fine method of courting favour too.
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