Avalon; the First Age

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26.12 Typical quests for the various divine gems.

Where known, a brief summary of the type of quests usually associated with a gem have been included below. These may vary according to the whim of the deity who bestows the gem. If a Gem Quest (or Major Event of this ilk) is active you may wish to take part - and depending on the conditions of the Quest and the rules defined by whoever is running it, you will usually find typing PARTICIPATE declares formally and publicly your intention to compete; and sets your character ready for inclusion.

The Ruby       Single elimination of competitors in violent clashes.
The Malachite  Test of the knowledge of the outer-reaches of the land.   
The Moonstone  Single or group combat between the mightiest mortals.   
The Topaz      Combination of competitive and intellectual puzzles.
The Ebony      Quest to test the cunning, stealth and slyness of mortals.
The Coral      Quest involving speed, and knowledge of the waterways.
The Pearl      Quest of the stars, demanding intuition and empathy.
The Onyx       A test of the hunting ability of individual mortals.
The Cornelian  Combat to the death between the most powerful players.   
The Opal       Quest to test the compassion and healing ability of mortals.
The Amber      Battles between groups for the honour of the gem.
The Diamond    Quest testing to the full the intellect of an individual.
The Sapphire   Performing as many quests as possible in an allotted time.
The Emerald    Intuitive searching out of golden eggs, knowledge of Avalon.
The Amethyst   The Quest of Ordination, described separately.

If you are lucky enough to win a divine gem and successfully throw it into the pool at the rock pinnacle you may need to declare, to all the world, each 1st of Midwinter (New Year's Day) that you wish to utilise its power. To do this type GEM followed by the gem you wish to use, e.g. GEMS CORAL. For the rest of that Avalon year you will then be committed to use the coral as your central divine-gem power.
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