Avalon; the First Age

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19.5 Controlling the gates of the city.

Some of the major cities have huge gatehouses which may be shut to prevent unwanted entry within the city walls (or, often, to trap an enemy within the city). These gatehouses can be strongly fortified by the city to prevent or at least hinder potential invaders. Mercinae has three gates, the North Gate, by Trader's Way, the East Gate, before the Parrian Highway, and the Northeast gate, by the river Leithe. Thakria has but one main gate, The South Gate, at the foot of the Avenue of Kings. Parrius has four gates. The West Gate by Hellespont Square, the Midwest Gate, on the River Callieton, the Northwest gate, by the road to Krempton village, and the North Gate, before the road to Pilgrim's Rest and Eastpoint. Springdale has just one major gate - the west gate on River Way. To shut the gates, the Baron must type GATE CLOSE followed by the gate to be closed (e.g. GATE CLOSE NORTH). To open them again, the Baron may type GATE OPEN followed by the gate to be opened (e.g. GATE OPEN MIDWEST). Your city will need to have fortified the interior of the gatehouse to at least one thousand strong before the gate can be effectively closed.

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