Avalon; the First Age

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7.17 Details on fighting duels, two or more folk involved.

The duel allows a player to challenge one or more opponents to personal combat. Once a duel has been accepted, the duellists cannot attack or be attacked by anyone not part of the duel. Both the experience gained through victory and the experience loss through defeat are greater within the duel. Those with divine protection before the duel will have it returned at the conclusion of the duel. After shipping, a duellist may be cast from the duel by the opponent or choose to forfeit the duel. If one or more of the duellists is offline for more than a day, the duel will be terminated. The duel can also be ended by mutual consent, however experience will be lost by all if there have been no abstentions.


ISSUE DUEL <player> <player> <player>   Issue a duel to up to 10 opponents
ACCEPT DUEL           Accept an offered duel
ABSTAIN MYSELF        Forfeit the duel after shipping
ABSTAIN <player>      Force a shipped duellist to abstain from the duel
DWHO                  Who list showing duellists in your duel
DUELLISTS             Lists participants in all active duels. Duellists who
                      are offline appear in brackets.
ALLY <team>           Allies yourself with a team. (Team name or Nobody)
RETRACT DUEL          Makes an offer to all duellists to end the duel.
DUELLING ON/OFF       To ignore or notice start of duel messages.
DISCHARGE DUELS       In a holy location, discharges ALL outstanding duels
                  relating to you (no matter the circumstances/criteria).
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