Avalon; the First Age

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19.6 City and guild loyalties.

At the time of writing, the guilds are spread around the land, with Mercinae hosting more than it previously did, since many of the Parrian guilds sought refuge within its walls after the merger. Mercinae plays host to the Knights, the Mages, as well as the Alchemists and the Bards, and maintains a close relationship with the Rangers of the Greenwood. Parrius has the Enchanters, Astrologers and Warriors. Thakria has the Cavaliers, Sorcerers, Seers, Loremasters and the Thieves. The remaining guilds; the Animists, and the Rangers have their guildhouses outside the influence of any city, having chosen to live and choose their own destiny within the villages and forests of the continent.

As detailed in the previous chapter on Guildmasters, guilds have lists of items which belong to them and can be used by the Guildmaster to equip his or her members. Guildmasters are able to designate items as belonging to their guilds using the CITY GUILD command. Type CITY GUILD followed by an item on the floor of the council chamber or assembly hall, and it will be automatically designated as owned by that guild. To do this, the Guildmaster must be the Minister, or aide to the Minister for State (this is why a close association with a city is helpful).

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