11.27 The rank of captain of a guild.
The rank of captain is bestowed upon competent guildmembers by the head of a guild. It allows the captained guildmember to interact with (if applicable) the guild's military and military-resources. It is a guild-rank for non-pacifists only. The guild-rank of fieldleader is the equivalent, for pacifists, affording similar privileges. Captains can command guild legions and guild defences in the same way those of city-rank "colonel" can command city legions and defences.
Familiarise yourself with HELP GUILDSMEN for important information on the constant, gradual flow of maturing prospective guildsmen - enlistable men from cities and villages around the land. See HELP ENLISTING for details on bringing the enlistables into the fold and HELP BECKONING for privileged information on aiding the process of gathering far-flung youngsters to a guildhouse.
GUILDHOUSE Tactical rundown of guild-house constructions.
FORTIFICATIONS To review guild fortifications (from guildsoil).
HELP FORTS Information about fortification usage.
HELP SUMMARY Step by step summary of need-to-know war info.
LEGIONS Summary of legions within your potential sphere.
LOCALE/BANNER [<dirctn>] To review legion formations, types, sizes.
See HELP 21 to list out Section Twenty-One, the central resource for all things relating to warfare in Avalon. Start at the beginning and work through the intricacies if you wish to excel in the myriad battlefield tactics - or give a cursory glance, ensure you understand the rudiments of offence and defence of the land precious to you, and leave the complexities to others. HELP LEGION, HELP SPECIALIST and HELP TRAINING may be worth perusing, however, even for those without the desire to test their mettle on the field of battle; for it is no harm to aid one's enlisted guildsmen in their training, particularly if their specialist skills are not ones directly associated with aggression.
|