Avalon; the First Age

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29.2 Buildings available to the Cities and Guilds.

See HELP CONSTRUCTION for the exact requirements of the commands to construct and demolish buildings. The commodities required for the building must be locally available (i.e. in the location or in your hands) and the gold, likewise, must be in your possession. Commodities used come into two categories - building materials and construction worker payments. Both are handled at the time of construction in the same way. The construction will be completed immediately and will automatically be considered an extension of whichever city or guild it was constructed in.

List of Building Types and Costs

Building   Type        Size     Price    Commodities
COTTAGE    Residence   2        12000    50 Wood, 5 Glass, 5 Tin
SHACK      Residence   1        7000     30 Wood, 2 Glass, 2 Tin
HOME       Residence   2        9000     75 Wood, 8 Glass, 8 Tin
LOCKUP     Residence   2        15000    40 Wood, 50 Iron, 4 Glass, 10 Tin
HOUSE      Residence   4        25000    110 Wood, 50 Iron, 12 Glass, 15 Tin
VILLA      Residence   5        30000    150 Wood, 15 Glass, 20 Tin
MANSION    Residence   9        50000    300 Wood, 100 Iron, 30 Glass,
                                         50 Tin, 20 Marble
TOWER      Residence   11       75000    250 Wood, 300 Marble, 50 Iron
                                         50 Glass, 50 Tin
PALACE     Residence   15       100000   300 Wood, 500 Marble, 100 Iron
                                         80 Glass, 80 Tin
PADDOCK    Stabling    2        22000    100 Wood, 30 Rope, 50 Iron
BARRACK    Military    2        50000    50 Wood, 50 Iron, 10 Bronze
                                         25 Wool, 10 Rope
DORM       Fieldwork   2        50000    50 Wood, 50 Iron, 10 Bronze
                                         25 Wool, 10 Rope
STATE      Government  8        50000    200 Wood, 200 Bronze, 100 Marble,
                                         100 Clay
CHANCERY   Government  12       50000    200 Wood, 200 Marble, 50 Flint,
	                                 100 Clay, 100 Bronze
PUBLIC     Government  14       200000   500 Wood 300 Marble 100 Flint,
                                         250 Clay, 100 Bronze, 250 Iron,
                                         50 Yarriol, 100 Rope, 100 Cotton,
                                         100 Copper 20 Gems, 50 Straw,
                                         50 Gold, 50 Silver
BARBICAN   Military    3        150000   300 Wood, 500 Iron, 100 Bronze,
                                         100 Rope, 50 Leather, 100 Clay,
                                         150 Straw, 100 Marble, 50 Oil
SHRINE     Holy        1        250000   300 Wood 200 Marble 200 Gold 200 Silver
                                         100 Yarriol 50 Rose 50 Silk 50 Bronze
CHAPEL     Holy        2        500000   500 Wood 500 Marble 500 Gold 500 Silver
                                         200 Yarriol 80 Rose 100 Silk 200 Bronze
                                         50 Glass 20 Essences 50 Iron
TEMPLE     Holy        4       1000000   900 Wood 800 Marble 1000 Gold 400 Silk
                                         400 Yarriol 200 Rose 1000 Bronze
                                         800 Silver 100 Clay 50 Leather 100 Iron
                                         100 Glass 200 Essences 300 Dyes
CATHEDRAL  Holy        11      3750000   3800 Wood 2100 Marble 1500 Gold
                                         2200 Silver 400 Rose 2000 Bronze
                                         1750 Yarriol 300 Oil 2000 Silk 800 Clay
                                         100 Leather 300 Essences 500 Glass
                                         400 Dyes 2000 Iron
MONASTERY  Holy        15      5000000   5000 Wood 2500 Marble 2000 Gold
                                         3000 Silver 500 Rose 3000 Bronze
                                         2000 Yarriol 200 Oil 3000 Silk 500 Clay
                                         250 Leather 500 Essences 400 Glass
                                         300 Dyes 3000 Iron

Commodity Stores

SILO       Wheat       3        15000    150 Wood, 150 Iron
BULLION    Adamant     6        30000    300 Wood, 300 Iron
           Gold
           Silver
DRAPERY    Silk        5        25000    250 Wood, 250 Iron
BARN       Hay         2        10000    100 Wood, 100 Iron
POTTERY    Clay        2        10000    100 Wood, 100 Iron
MARBLE     Marble      2        10000    100 Wood, 100 Iron
SPICES     Spices      4        20000    200 Wood, 200 Iron
LUMBER     Wood        2        10000    100 Wood, 100 Iron
PAPYRUS    Papyrus     3        15000    150 Wood, 150 Iron
YEASTS     Yeast       2        10000    100 Wood, 100 Iron
FLINTS     Flint       2        10000    100 Wood, 100 Iron
ROPERY     Rope        2        10000    100 Wood, 100 Iron
DAIRY      Milk        4        20000    200 Wood, 200 Iron
           Eggs
DYEBANK    Dyes        2        10000    100 Wood, 100 Iron
STAPLES    Potatoes    2        10000    100 Wood, 100 Iron
           Soy         2
HEMPS      Hemp        2        10000    100 Wood, 100 Iron
SUGARS     Sugar       2        10000    100 Wood, 100 Iron
OREBANK    Copper      5        25000    250 Wood, 250 Iron
           Tin
           Bronze
           Iron
FISHERY    Fish        2        10000    100 Wood, 100 Iron
DRYMEAT    Meat        3        15000    150 Wood, 150 Iron
TANNERY    Furs        4        20000    200 Wood, 200 Iron
           Leather
BALSA      Balsa       2        10000    100 Wood, 100 Iron
HONEY      Honey       2        10000    100 Wood, 100 Iron
GEMSAFE    Gems        2        10000    100 Wood, 100 Iron
VATHALL    Essences    2        10000    100 Wood, 100 Iron
GLASS      Glass       2        10000    100 Wood, 100 Iron
OILBANK    Oil         2        10000    100 Wood, 100 Iron
WAXHIVE    Wax         2        10000    100 Wood, 100 Iron

Shops and Mercantile Establishments

All shops cost 10,000 gold coins, 100 Wood and 100 Iron. They have two locations, the shop itself, and a stock-room.
Building   Type             Feel
ESTATE     Estate Agent     Generic, bustling, busy.
MEATHUT    Butchers         Rustic, busy, commonplace, raw.
BUTCHER    Butchers         Butchers greathouse, richly decorated and clean.
BAKERS     Bakery           Small intimate bakery.
BAKERY     Bakery           Huge bustling city bakery.
WEAVERS    Clothing Store   Bustling sweat-shop, impersonal clothing.
EMBROID    Clothing Store   Smaller weavers, finer quality, peaceful.
KEYSHOP    Locksmiths       Grand royal locksmith.
ARMOURY    Arms             Small-time local dark armoury.
ARMOURER   Arms             Imperial Armoury, grand and bustling.
WEAPONS    Arms             Cluttered store specialising in weapons.
FORGE      Arms             Small-time local forge without speciality.
FLETCHER   Arms             Relaxed, civilised, cottage of an arrow-maker.
OUTFIT     General Store    Overly-friendly, aimed at the young/novices.
EQUIP      General Store    Generic equipment store, neutral feel.
CAFE       Food             Bright, cheery, cosy and inviting.
EATERY     Food             Wooded glade, relaxing eatery and meeting point.
STABLES    Steeds           Large and well kept Royal stables.
STABLE     Steeds           Small provincial stables.
STALL      General          Stock store beneath a market stall location.
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