21.25 Introduction guild-letters and beckoning.
Gathering up prospective guildmembers from around the land can be a labour intensive process, particularly if one is forced to ORDER MARCH them location by location across vast distances and dangerous tracts of land. In order to try to help with this, the guild tutors have established a codified system of letter invitations. These letters, obtained from a guild tutor, are taken to the prospective guild member, be they in the farthest flung village in the land or around the corner in a nearby tavern. Holding the letter, bearing the guild seal, the wielder may introduce him or herself to the youngster, thereby handing over the letter and, with it, the confidence (and some safe passage) for the CCC guildsman to travel across the land. You remain the leader - and you can bring many enlistable folks via this method - but instead of marching individuals you can stand at key junctions (and, ultimately, in the guildhouse itself) and simply BECKON your letter-wielding young brethren towards you.
INTRO LETTER before your designated guild tutors to receive a guild-stamped letter. INTRO PASS does the same thing but in front of your city monarch or designated city CCCs. You can carry many at a time, thus enabling you to bring many enlistables into the appropriate barracks/dormitary concurrently. Keep the letters or passes openly in your inventory and DO NOT place them in backpacks or sacks. Stashing them away will cause the transient missives to crumble away - a security measure to protect against unwanted hording.
INTRO GUILD in the same location as the enlistable guildsman and, assuming you hold a free guild-sealed letter, the youngster will be given the letter and assume a readiness for your next move. You also use INTRO with city enlistables but instead type INTRO CITY while in possession of city enlistment passes. It is possible, providing there is no clash of loyalties, to use INTRO MYSELF to bring prospective enlistables of city or guild into the fold - while holding the appropriate pass - but it is advised you differentiate CITY and GUILD to avoid confusion.
BECKON GUILDSMEN from any reasonable location in the land will then cause all those recently matured villagers and cityfolk holding your guild-letters of invitation to commence making their way, as gingerly as possible, to wheresoever you stand. BECKON CITIZENS will do the same, but for enlistables aiming to join your city's legions. BECKON on its own will attempt to bring all guild and city enlistables with your letters and passes, taking them - perhaps - to a safer location ready for a second separated beckoning into their proper barracks/dorms.
Moving around breaks the beckoning, as does typing CEASE. Experimenting with fastest techniques for mobilising disparate individuals, bringing them together on a central meeting point; these techniques can save huge chunks of time over the old marching one-by-one method.
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