Avalon; the First Age

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15.1 The Guild of Alchemists.

You sip the last dregs of a vigour potion down your throat, for it has been a tiresome day, but there is still more to come. You stare at the empty potion bottle noting its craftsmanship and remembering the day it was handed to you by a mighty robed figure

Smiling to yourself you drag a wooden barrel towards your seat. Using the essence and a handful of spices you begin to mix yourself a new potion.

Whilst waiting for your concoction to form you take a look around. Along the corridor you spy the guilds loyal tutor Baltron, teaching a new apprentice the ways of lore. To the north you see the elders of your guild fashioning silver into different runes to aid your allies and hinder your enemies.

A deep indigo liquid now fills the once empty bottle. You push the barrel back and raise yourself out of your seat. Stepping outside of your guild you issue a command to your lore robes and shoot quickly up into the sky. You settle yourself among the clouds and watch keenly over the safety of your home city, Mercinae.

All is peaceful and quiet, for now, but you sense trouble may soon approach. Floating back down to the streets you remove a rune stave from your pack and place it on the ground. If your peace is broken it shall not be taken so easily.

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