Avalon; the First Age

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Location and Movement

Avalon's landscape is made up of individual locations connected together by exits, each one has a BRIEF and a VERBOSE description. If you explore in VERBOSE mode you will see the full description of each location as you move. This is highly recommended when you are exploring a new area, sometimes there are clues or hints to puzzles or secrets in the location descriptions as well as indications to the type of area you are in.

Once you have got to know an area you may prefer to move around in BRIEF mode so that only short location descriptions are displayed. When in BRIEF mode use LOOK or L to see the full description and EXITS, or simply X, to see the available exits. Exits are displayed automatically in VERBOSE mode. It is worth noting that locations may share similar titles - and the brief description may not always be a true indicator of exactly where you are. It is also possible to GLANCE in a direction - GL E will glance east.

Each location has a number of exits which can be the points of the compass N, NE, E, SE, S, SW, W, NW, or IN, OUT, Up or Down. When in VERBOSE mode the information given by EXITS is greater. You can also ENTER or LEAVE some locations, a ferry or a trading caravan are examples. Always remember, not all exits from a location show up on the X command, or are immediately apparent. Locations may have secret exits or even portals. It is also easy to miss exits in the dark, so the carrying of a lamp to light your way is advised. Remember that lamps burn oil and this must be purchased from the traders markets. A low level of the perception skill will soon add useful commands for looking from one location to another.

Character Building

Skills

Locations and Movement

The Continent of Avalon

The City-Ports

Communication

Items and Item Manipulation

Computer Controlled Characters

Guilds

The Command Environment

Etiquette and the Gods

About First Age

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