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The Thieves

The Thief Guilds united in recent history to form a single entity, removed from city alignment, of unknown location and unknown membership. The guild's outlook is as varied and difficult to pinpoint as its membership.


Deity: Thanatos, god of darkness
Founded: 17th of Paglost, 912 by Euphoria
Location: Unknown
Profession: Thief
Alignment: Non-Aligned

Introduction

The Guild of Thieves is unique in that it represents a wide cross-section of alignments, creeds and outlooks. In the past decade or two the various thief guilds were brought together by the diplomacy of the gregarious long-time thief, Zane. The united guild removed its presence from the cities and retired to an unknown location, retaining its broad membership and restoring the primacy of the free-thief ideals. Also unlike the other guilds the Thieves do not openly recruit new apprentices. They consider the industry of the prospective apprentice the first thing to test and it is said that finding a high-ranking thief or discovering any of their guildhouses is almost enough of a credential to gain acceptance into their ranks.

Words from Euphoria, the first guildmaster

They seek us here, they seek us there, they seek us Thieves just everywhere. But the first test of your worth as a member of our guild is to find us, and show us you have the initiative to request apprenticeship. We will not be looking for you.

Words from Unknown, the current guildmaster

All property is theft. Theft from us. Come loiter in the worst bars, come stalking from the sewers. We're the cat on the rooftops, the assassins from the trees... the hand in you pocket. Your pack is not safe, your purse is too full, and your body is for binding in rope and washing in poisons.

Don't come if you love displays of magic and songs - learn to lie hidden. Don't apply if you want to see the enemy's face - come stab them in the back. Don't hide from us - no lock is safe, there's nowhere that hasn't felt our shadow. Don't listen to the chat around you - learn the secret tongue of the thieves. Listen closer and you can hear us everywhere... listen... closer...

An arrow pierces the flesh on your neck, before you can flee a rope yanks you into a back-alley. "why did you come out in the darkness" you cry out as you see a glint in the blackness like a fleeting star of fate. A knife lunges and returns into the shadows, the world around you darkens somewhat, sleep fills your eyes as they glare into the opacity that smothers them. You try and scream but there is no sound - your tongue is rotten like putrefied month-old meat. "What's happening?" you think as you try hard to breath. Your body feels lighter, your possessions feel fewer, you then realise the hands of the thief throttling your neck... your life grows dimmer.

Bow to us! Bow to Lord Thanatos! Come feel the honour among us! Realise the thief within you, or live knowing the thief will be upon you.

Guild Specialist Skills

Skill Brief Description
Thievery Comprehensive skills covering a range of thief-related abilities, with later specialisation.
Stealth Hiding, subterfuge, cat-like reflexes, silent moving, acting without exacting attention, and such.
Poisons The lore of the harmful/poisonous plant-life and general flora about the continent.
Trapping The full range of traps, preparing, laying, priming and monitoring.

Location

The exact location of the Thieves Guild is a closely guarded secret. All that is publicly known is that the main guildhouse is not in any of the four major cities.

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