Avalon; the First Age

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The Alchemists

The Alchemists Guild are a cerebral, peace-loving group, closely knit and generally supportive of their home city, Mercinae, at least when the city is adopting a peaceful approach.


Deity: Brahadair
Founded: 18th of Hindyear, 812 by Aredhel
Location: South Central Mercinae
Profession: Loremaster
Alignment: Good Peaceful

Introduction

The Guild of Alchemists is the oldest guild associated with this illustrious profession. They are based in the city of Mercinae and were originally brought into being by the god of time. Their guildhouse is found, appropriately enough, along Alchemists Walk in the centre of the city.

Words from Aredhel, the first guildmaster

The Alchemists were born to equip, to fashion, to explore and adventure. They are not geared towards combat or belligerence since the joy of discovery and lively debate is far more rewarding and greatly less destructive.

Words from Dax (14yr), the current guildmaster

You sip the last dregs of a vigour potion down your throat, for it has been a tiresome day, but there is still more to come. You stare at the empty potion bottle noting its craftsmanship and remembering the day it was handed to you by a mighty robed figure

Smiling to yourself you drag a wooden barrel towards your seat. Using the essence and a handful of spices you begin to mix yourself a new potion.

Whilst waiting for your concoction to form you take a look around. Along the corridor you spy the guilds loyal tutor Baltron, teaching a new apprentice the ways of lore. To the north you see the elders of your guild fashioning silver into different runes to aid your allies and hinder your enemies.

A deep indigo liquid now fills the once empty bottle. You push the barrel back and raise yourself out of your seat. Stepping outside of your guild you issue a command to your lore robes and shoot quickly up into the sky. You settle yourself among the clouds and watch keenly over the safety of your home city, Mercinae.

All is peaceful and quiet, for now, but you sense trouble may soon approach. Floating back down to the streets you remove a rune stave from your pack and place it on the ground. If your peace is broken it shall not be taken so easily.

Guild Specialist Skills

Skill Brief Description
Alchemy Imbedding spells in items, use of robes of lore and the power of the lorestaff.
Elixirs Mixing up a wide range of potions, mostly beneficial or healing.
Runes Fashioning runes of power from silver ore, erecting rune staves and transmuting silver.
Forging Forging a range of weapons and armour from various component ores.

Location

The Alchemists Guild is tucked away in south central Mercinae. Head south a while from Cassiandora Square until you reach the junction of Royal Walk and Beggars Way. Go east from there onto Royal Walk proper and then follow it southwards as it wends its way down into the city. Eventually you will come to a junction where you head west into Sunset Way. Trace a route along Sunset Way until it meets with Alchemists Walk. Alchemists Walk runs directly west and you must head along it for a while, keeping an eye to the north for a particularly large building of different design to the other streetside houses. That is the Alchemists Guild.

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