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The Professions and Their Guilds
There are nine professions in the land, each with one or more guilds associated with it. Though guilds of the same profession will have the same skills, their loyalties, city ties and philosophies will likely be quite different.

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The Knight is a physical combatant. He or she is concerned with the study of physical prowess (weapons, melee, swordplay, endurance) rather than over the airy magical realms. Consider the Knight profession if you are fast, quick-witted or aggressive, but keen to keep simple and effective. They are strong in combat both offensively and defensively though rely on good maintenance of weapons, armour and equipment.
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Guilds
Knights of Mercinae
Warriors of Parrius
Cavaliers of Thakria
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The Mage is the most traditional of magic users. He learns the potent skills of charming and magical rituals, in addition to a healthy mix of musical, spiritual and herbalist abilities. The Mage profession encourages good planning and methodical preparation. It is one of the strongest defensive professions, even against many foes, but good attack is an art few master.
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Guilds
Mages of Mercinae
Enchanters of Parrius
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Those who choose to follow the profession of the Sorcerer are making a powerful, life-long choice. They are choosing personal ambition, domination of others, strength through aggressive destruction of their enemies. Confrontation is the ideal for a Sorcerer, the profession favours the aggressive. It is potent in attack and agile in defence.
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Guilds
Sorcerers of Thakria
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The Thief is perhaps the most mysterious of the professions since it encompasses many branches of specialisation, from the assassin to the stealthy burglar. Thieves are unsurpassed at lurking about unseen, sliding out of view, away into the shadows. The Thief profession favours indirect combat, well-planned attacks and nimble-footed flight in defence.
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Guilds
Thieves of Thakria
Brigands
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Rangers are sturdy, physically tough, rural folk. They make their home often outside the large cities (e.g. in the Greenwood forest) and live off the land. Rangers are skilled in the arts of herbalism, archery, forestry, herbs and poisons. They fight and move best within the forests or the wilderness, a good all-round guild, fairly self-sufficient and capable in combat and subterfuge.
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Guilds
Rangers
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Seers are a rather unique profession. Their power is drawn directly from the stars, and they operate mostly from a distance - from within darkened rooms using brightly flashing seeing-stones, affecting friend and foe from afar. Seers are trained in the arts of farsight through seeing stones, mysticism, fatalist curses and a smattering of stealth. The Seer profession favours patient planning, distant execution and methodical defence. It is able to have an effect from afar, from relative safety, dipping into the melee only when unavoidable.
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Guilds
Mystics of Mercinae
Astrologers of Parrius
Seers of Thakria
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Those who choose to become a Loremaster tend to be the creators, the makers and the practical folk. The profession learns the skills of forging armour and weapons, of creating magical items, of fashioning runes of power, and of mixing up elixirs of enchantment. The Loremaster tends to attract the more peaceful individual. Their skills in battle are strongly defence, more an invaluable supplier profession than a direct combatant.
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Guilds
Alchemists of Mercinae
Artisans of Parrius
Loremasters of Thakria
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The Druids are alone among the Avalon professions in that they shun violence utterly. They embrace the pacifist, altruistic teachings of the god of life. The Druid profession attracts those who do not wish to be embroiled in the hurly burly of combat or competitive conflict. Within the forest the Druid is virtually inviolate, often both protected and aloof.
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Guilds
Animists
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The Bard is an enigmatic character, skilled in the arts of songs, story-telling, dramatics and music. Bards are powerful public speakers, and have the ability to command an audience to action with the power of their word, song and deed. The Bard profession is effective both offensively and defensively, though it requires great timing, co-ordinations of skills and devious planning. It is a profession with great potential that few master.
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Guilds
Bards of Mercinae
Minstrels of Parrius
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