Avalon; the First Age

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Parrius, Jewel of the East

Parrius thrives on the eastern coast, at the eastern end of the highway from Mercinae to the west and not far from the foreboding shadow of Mount Sapience. It was one of the earliest colonized settlements in the Avalon continent as a cut-and-thrust sea port on the Eastern Sea. Its founding ideals stem from its love of freedom and her citizens still demonstrate that free and independent spirit.

Also known as the Jewel of the East, Parrius washes her feet in the eastern sea, straddled across the mighty Callieton. Her mystique should not be mistaken, however, for innocent beauty. Travellers are well advised to wander not, for the streets are perillious to the traveller, as the citizens take full advantage of their freedoms. Her people are a protective folk of their lady, exhibiting a cruel, nearly diabolical attitude in her defence. Parrius is a cityport that lies on the far-eastern shores of the continent. Its citizens are fiercely loyal to Parrian independence. A strong sea-faring tradition made the god of the stars Parrius' patron and guiding light. Its monarchic figurehead is Lady Augustine, daughter of the First Mariner. Parrius' primary concern is its trading and indeed it is centered around large dockyards, thriving on the constant sea voyages that its citizens undertake. Parrius draws to it the explorers, the brave-hearted adventurers who will risk all for the sake of glory and broadening of knowledge. It is approached from the long but relatively safe eastern road from Mercinae.

The Patron Deity of Parrius: Brahadair God of the Sea
The Founding of Parrius: 801 ADW by Solontus, god of the stars
Closely Associated Guilds: Artisans, Astrologers, Enchanters, Minstrels, Warriors
Loosely Associated Guilds: Animists, Brigands, Rangers

Founding History

The beginnings of Parrius can be seen in a small hovel town of pirates circling the mouth of the Callieton River. From this strategic vantage point, the ruffians attacked the entire Avalon coast line, plundering booty and killing the innocents of the smaller villages and even of Mercinae itself. No one was safe from the scourge of black sailed ships that ruled the seas. As Mercinae grew larger, so did the factions within it, and many grew tired of the sometimes tyrannical hand of honour and justice. They left the walls of the their home in search of the savagery of the wild, and escape from the order of their city. They found a new home, in Parrius, where they were welcomed in the spirit of anarchy and freedom and the small town grew into a city where the individual's freedom was held above all else.

Recent History

After the enthusiasm of its initial founders had subsided Parrius sunk back into a period of relative insignificance. Its citizenry was small and its resources insignificant beside the vast treasuries of Mercinae and Thakria. It was not until the coming together of second generation Parrians a few decades later that the city truly emerged onto the world stage, a power in its own right.

Skirmishes, Battles and Wars

At the time of writing, Parrius has no history of organised warfare. Indeed, its very lack of organisation during the vulnerable early years meant that it posed no threat to the two great powers and tended to be over-looked as it grew into a major cityport in its own right.

Words from The Barony

Parrius, the Jewel of the East

Despite their roguish ways, Parrians have always stood their ground against

those who would harm Parrius. Outwardly they are often devilishly playful,

though will turn upon an enemy of the city with a single-minded, bloodthirsty

intensity. Sincere in their interest to be the best; Parrians have a focused

ambition not found elsewhere. Laziness, cowardice or incompetence is not

welcome in Parrius; one can never achieve perfection if one is in the daily

presence of all the conformist and mediocre tendencies of man.

The purpose of the Parrian government is to maintain a strong, effective and

independent city; militarily and economically able to contend with any

threats from beyond its borders. Parrius is neither a monarchy nor the weak

anarchic government that failed her in the past. Instead Parrians have come

to realise the importance of a formal democratic government without the

unseemly pomp and ceremony found in other less progressive cities.

Pirate blood runs deep in the veins of all Parrians, perhaps explaining why it

breeds such stalwart individuals. Fools have never been suffered gladly here;

this is the city of excellence.

Temples

Solontus, god of the stars
Location: The temple of stars can be found to the northwest of Hellespont Square, west off of Maeville Lane.

Orthwein, the god of fate
The temple of the god of fate is off Providence Way by Consort Way.

Genesis, the god of time
Location: The god of time has a small temple by Chapman Square. From the centre, where the Parrian council chambers are, head west to the farthest west of the square. The temple will be just to the northwest.

Thakria

The City of Miracles

Mercinae

The City of Light

Parrius

The Pirate Stronghold

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